After a long editing process, mostly focusing on increasing audio, compiling clips and making them match the voice over, among several other tasks, I have completed my documentary and uploaded it to YouTube. Here it is for you to watch.
Monday, 25 January 2021
Finished Documentary along with Evaluation
Script
The digital age, also known as the information age is typically used to refer to the time period when the introduction of technology such as the personal computers began, it started in the mid-twentieth century and has continued into present times. This has allowed for the ability to transfer information at a much easier and quicker rate.
This has adapted several forms of our use of consumerism within the current age, the easy aspect of having all these forms of payment at your disposal has become a very appealing view for our society. Why send a cheque and have to wait several days for it to be delivered then for the money to be processed into your account when you can do a payment through your phone or use online banking which is much faster? It also becomes much more reliable as you don’t have to worry about the human error of postal services and such, which is a possibility you have to consider. Although this does have its pros, the cons are that due to the digital revolution, many jobs that once were ever so common have become very rare. However the postal services are able to rely on the digital age via shopping websites which need their products to be delivered however by doing that local business and market retailers who suffer. This signifies the point that no matter the benefits of the digital, someone or something also suffers from it. The statistics show that with the use of technology, cash is becoming a far less popular form of payment, getting challenged by things such as debit cards, who are becoming much more popular. However how long will it last before things such as Apple pay and E-Pay take over, this becomes significantly more relevant with the changes to support the environment, will the production of plastic cards be changed for more payment via phone? Especially with the consultation exercise in October 2018, the Government made regulations to ban the sale of plastic straws, cotton buds and stirrers, subject to certain exemptions, which came into force in England in October 2020. A ban on cotton buds is already in place in Scotland too. But how long will it take for further bans to be made? I bring this up in regards to the usage of paper money, cash as a currency, with such changes being made into taking care of the environment, is it too far fetched to presume that similar changes that have happened to cotton buds to be made into effect with currency and cash specifically. With the rise in popularity of usage over the recent ages, credit cards and debit cards have made quite a significant introduction as they are able to play a role as being used on both online and traditional forms of shopping as opposed to cash. Especially when keeping up with recent times, in the current COVID era, the reduction in interaction also signifies for safety but also the change in times with socializing becoming ever more a rarity outside of the digital realm.
Gaming has been able to introduce an extension for consumerism within the production of micro-transactions within games, these engrose the users into the digital world providing exclusives within a fictional world in order to appeal to them more due to the cheapness in comparison to the real world.They are able to simulate forms of wealth they perhaps will never be able to experience in the real world.
As of now the digital age has severely impacted even traditional forms of consumerism, both positive and negative, as advertisements for shops can be witnessed online, tempting potential customers to arrive at the shop to purchase things however with this we have also seen the rise in online shopping which has began dominating traditional forms of consumerism due to the ease of how it is to purchase items through the digital age, being able to do so quickly and from the comfort of your own home even. You can see why people may prefer this and why it has made strides,exceeding expectations and performing particularly well within the digital age of consumerism. Especially with the COVID era affecting us all, online shopping has become a significant medium for purchasing things as opposed to other sources of purchases. Feeling a lot more safer within their houses and being able to conform to the safety restrictions easier. The downside to this is that it has tremendously affected small brand shops, even large ones as due to the wide accessibility and availability to what they can purchase many are forced to close down or declare bankruptcy.
Data Analysis of the survey I conducted currently shows that big brand shops and online shopping are mostly commonly used with small brand shops not being used as frequently.
The two most popular choices were cash and debit, for most common forms of payment. With E-pay being the second most popular choice, however credit card and cheques weren't chosen.
Most benefits mentioned regarding online shopping are about its quickness and relation to the current situation of COVID and how it makes it easier.
The majority agree that online businesses are negatively effecting traditional businesses with a slight margin disagreeing.
All the people who took the survey had said they've purchased a micro-transaction, which shows a keen interest in them for people and how ingrained within the culture of gaming they have become.
The people were split on the significance E-pay, credit cards, and debit cards will have on the environment in terms of reducing usage of plastic and paper, which contributes to the idea that people are unsure of the necessity for such additions to forms of payment in a manner of speaking.
As displayed within this image, I’d like to provide additional evidence to support the fact that cards amongst other forms of payment are significantly stacking the board against other methods of payment such as cash. These statistics were made by statista, this statistic illustrates the different payment methods in the UK of 2018, we can even see that within pre-Covid era, cash was already in decline, it has only become more obsolete due to these times.
Another statistic to support my claim provided by the Federal Reserve Bank of San Francisco of 2015, which also displays that said decline of cash isn’t purely within the UK and expands to other areas of the world.
Overall, it seems we are witnessing a change due to the digital age within consumerism as previously mentioned several types of traditional means are evolving with the times, whether these changes will be permanent is up for question, however one thing is for certain that the digital age is affecting our way of living, hopefully for the better.
Thursday, 21 January 2021
Survey Analysis
Thursday, 14 January 2021
Flat Plan for Print Media
I have made a flat plan to display my initial thought process of how I want my print media for the client to look like. Helping clarify some of the typical features shown within an charity advert to help make it recognizable.
If unable to fully see said images, the top features the masthead, the slogan/tag line underneath including some direct address. Underneath that, in the middle we have the dominant image, with two sub images beside it, all featuring captions beneath them. Lastly, we have the sell-line along with the essential information at the bottom, covering a large portion to indicate the significance of it.
I have decided on this layout as it clearly draws the viewer to this product, creating awareness of such issues, which helps for the client and myself as it meets the requirements for the brief. I want the sell-line essential information as big as possible, I did this as several charity adverts have this as a typical convention, allowing for the clear display of the information required to get into contact with the company.
I received some feedback after I showed this to some viewers, in which one stated that the placement of things was good however, he thought the images could be scaled a little better, in particular, the dominant image, however asides from that he thought it was good. Another person stated that the layout was good, and that in terms of design it was very well done. I am very appreciative of such feedback and will aim to correct anything of the likes within my actual product for my print media.
Rationale
Wednesday, 13 January 2021
Pre-Production
| Risk Assessment Form – Part A |
|
Production Name: | Consumerism- The Digital Evolution | Organisation | Sunderland College (Bede Campus) |
Production Address: | Durham Rd, Sunderland SR3 4AH | Producer / Editor Tel: Mobile: | Levi Phillips 0121DO1 |
Start date | 2/12/20 | End date | 22/01/21 |
Distribution Who gets a copy of the assessment | Levi Phillips, Drew Naylor | ||
| |||
Outline of risk assessment Summary of what is proposed in terms of sequences and set ups. | The outline is that I will be producing a documentary regarding consumerism and the contrast to traditional forms in comparison to the digital age. | ||
Team members / experts / contractors / contributors etc. List those involved | Levi Phillips | ||
Locations Outline locations involved – indicate any which are hostile environments | The Studio, located on the 1st floor of the Art Building of Bede Campus. | ||
| |||
Assessor Name Signature | Drew Naylor | Date completed |
|
Authoriser Name (if not Assessor) Signature |
| Date authorised |
|
Hazard list – select your hazards from the list below and use these to complete Part B | |||||
Situational hazards | Tick | Physical / chemical hazards | Tick | Health hazards | Tick |
Assault by person |
| Contact with cold liquid / vapour |
| Disease causative agent |
|
Attack by animal |
| Contact with cold surface |
| Infection |
|
Breathing compressed gas |
| Contact with hot liquid / vapour |
| Allergic reaction |
|
Cold environment |
| Contact with hot surface |
| Lack of food / water |
|
Crush by load |
| Electric shock | X | Lack of oxygen |
|
Drowning |
| Explosive blast |
| Physical fatigue | X |
Entanglement in moving machinery |
| Explosive release of stored pressure |
| Repetitive action | X |
High atmospheric pressure |
| Fire |
| Static body posture |
|
Hot environment | X | Hazardous substance |
| Stress / anxiety | X |
Manual handling |
| Ionizing radiation |
| Venom poisoning |
|
Object falling, moving or flying |
| Laser light |
|
|
|
Obstruction / exposed feature |
| Lightning strike |
| Environmental hazards |
|
Sharp object / material | X | Noise | X | Litter |
|
Shot by firearm |
| Non-ionizing radiation |
| Nuisance noise / vibration |
|
Slippery surface |
| Stroboscopic light |
| Physical damage |
|
Trap in moving machinery |
| Vibration |
| Waste substance released into air |
|
Vehicle impact / collision |
| Managerial / organisational hazards |
|
|
|
Falls from height |
| Management factors (lack of communication, co-operation, co-ordination and competence) |
|
|
|
Risk matrix – use this to determine risk for each hazard i.e. ‘how bad and how likely’ |
Likelihood of Harm | ||||
Severity of Harm | Remote e.g. <1 in 1000 chance | Very unlikely e.g. 1 in 200 chance | Unlikely e.g. 1 in 50 chance | Possible e.g. 1 in 10 chance | Likely e.g. >1 in 3 chance |
Negligible e.g. small bruise |
| X |
|
|
|
Slight e.g. small cut, deep bruise | X |
|
|
|
|
Moderate e.g. deep cut, torn muscle | X |
|
|
|
|
Severe e.g. fracture, loss of consciousness | X |
|
|
|
|
Very Severe e.g. death, permanent disability | X |
|
|
|
|
| Risk Assessment Form – Part B |
|
Activity1 – Each individual activity you are proposing:
| Location – where this activity will take place: studio
| Dates / times:
| ||
| ||||
Hazards2 List what could cause harm from this activity e.g. falls from height, trip hazard, fire, etc. | Who exposed List who might be harmed from this activity e.g. staff, contractors, contributors, public, etc. | Risk3 For each hazard, decide level of risk as if you were to do the activity without your controls | Control measures For each hazard, list the measures you will be taking to minimise the risk identified e.g. appointing competent persons, training received, planning and rehearsals, use of personal protective equipment, provision of first aid, etc. | Risk3 For each hazard, decide level of risk once all your controls are in place |
E.g., Hot working environment | Presenter, camera crew, lighting crew, director |
| Airconditioning, keep doors/ windows open, have regular breaks |
|
E.g. Object falling, moving or flying
| Presenter, camera crew, lighting crew, director |
| Cameras, lights and other equipment should be stationary when recording, |
|
E.g. Obstruction / exposed feature
| Presenter, camera crew, lighting crew, director |
|
|
|
E.g. Sharp object / material
| Camera crew, lighting crew |
|
|
|
E.g. Lack of oxygen
|
|
|
|
|
E.g. Physical fatigue
| Presenter |
| Take regular breaks, use a chair when presenting if needed |
|
|
|
|
|
|
|
|
|
|
|
The first place that comes to mind when it comes to locations is the studio, as it features great lighting, tons of space. Along with warmth, which although sounds like a rather strange reasoning, I find it to be important as it helps with maintain focus within the photoshoot. Different forms of lighting and a greenscreen, which allows for easier editing when it comes to the print advert, as cutting out certain things to replace the background is easier. Another location is behind the art department building, which provides the massive area of open space with the field, along with the privacy of the building covering you, which hopefully allows for less disruption, another factor that the studio benefits from. The other is at home, which allows for privacy and depending on the location it has good lighting however because of the location not being on campus it makes it harder if you wish to have other people be in your advert that aren’t from your household.
REQUIRED EQUIPMENT/RESOURCES LIST
FILM TITLE:
PRODUCER/DIRECTOR:
RESOURCE REQUIRED | RESOURCE LOCATION | RESOURCE OBTAINED |
Premier Pro | College | X |
Camera | College |
|
Tripod | College |
|
SD Card | Home | X |
Openshot | Home | X |
Webcam/ Phone Camera | Home | X |
|
|
|








